The TelecomPioneers Board of Directors has approved
plans to move forward with preliminary development of
"Project Connect" – a technology-related project geared
toward children in 4th through 7th
grade.
Project Connect is a series of six web-based
interactive games. The Board-approved developmental phase
involves the creation of the first two games in the
series. Should the two prototypes gain approval of the
Board, game developers would move ahead to complete the
remaining four games in the learning series.
"Through the launch of Project Connect, TelecomPioneers
will be taking a leadership role in addressing the
emerging need for explorative learning through
technology," said Jim Gadd, Chief Executive Officer of
TelecomPioneers. "We will be a leader in reducing the gap
between the promise and the reality of technology being
used for educational purposes in schools."
Developers plan to have the first prototype ready for
testing by April 15. The model for the second game is
planned for a June 1 release. The first game is an e-mail
model that teaches children how data is routed through the
Internet. The second game teaches lessons in data
compression. We estimate the cost to be $2 per student for
the entire six-game package.
Through Project Connect, Pioneers and technology
partner Digitalmill strive to combine the enjoyment of
playing a game with a targeted educational lesson. In
addition, Pioneers would be releasing a technology-related
learning tool that is a positive reflection of the global
reach, history and advancement of the telecom industry.
All of the games would be designed to address the
educational needs of children while aligning with approved
math, science and technology standards. Students would
access games via a customizable web interface through
which they would be able to log in, play the games, read
background/history information and answer surveys.
Research gathered from experts in the "gaming" industry
indicates games and game-like situations provide children
a more experiential, and strategic form of learning that
would not be readily achievable through books, film,
lectures or other types of learning. With these games
students will be able to play, experiment, and interact
with principals of science.
"Although the program is based in technology, Pioneers
will not be required to have a technical background to
deliver it," Gadd noted. "Volunteers will be provided all
of the training and support materials they need to
comfortably present this program.
"And as anyone who has witnessed children playing
technical games can attest, the children are very
comfortable with such games. Today’s student plays at a
much more accelerated pace. They just jump right in and
start playing."
Additional game topics being considered beyond the
initial two include: a submarine cable game that would
teach how cable ships and GPS technology work; a satellite
launch game in which students would be the launch
commander and guide a satellite properly into orbit and
then bring it online for use in communications; a puzzle
that challenges students to develop cellular phone service
to cover a region; and finally, a game that teaches the
fundamentals of how fiber optics work.